Over the last decade or so, videogames have learned manners. They discovered that they would get invited round more often if they stopped being quite so horrible. They learned how to explain themselves properly, how to get to know people gradually, and how to be entertaining in polite company without being so rude and challenging all the time. They grew up, in other words, and quite right too.
But some people, including some of videogames' best friends, felt that in this drive for warm, all-embracing, one-button, smooth-curve accessibility, they'd lost their edge a bit, and were in danger of forgetting what they were about in the first place. And so a new old breed of deliciously, sadistically difficult games has started to emerge, including retro throwbacks like Mega Man 9, but also modern reactionaries like Trials HD and Demon's Souls, and even supposedly cuddly uncles like New Super Mario Bros. Wii: games that would sooner slap you in the face than hold your hand. Gamers, cheeks stinging, have woken up from their mollycoddled daze and said, "hit me again!"
Such gluttons for punishment will enjoy Terry Cavanagh's VVVVVV, a short sharp shock of a 2D indie platformer with a gravity-flipping party trick. This is a game of fiendish design and extreme speed that requires both your reactions and your problem-solving to be razor-sharp.
What's also remarkable - and much harder to explain - is how atmospheric and full of character VVVVVV manages to be with the most basic audiovisual resources. Much of the credit goes to Magnus Palsson's brilliant soundtrack, which transcends its coarse chiptune stylings in some genuinely rich, evocative and exciting electronic music that perfectly matches the game's retro-futurism.
VVVVVV is mind crunchingly hard, but it oozes charm and atmosphere. Go on.... you really should
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Requirements
- CPU
- 2Ghz
- Graphics
- Direct X9.0c Compatible Card
- OS
- Windows XP / Vista / 7
- Direct X Version
- 9.0c
Customer Opinion
Posted on Aug. 25, 2010, 2:08 p.m.
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Posted on Aug. 12, 2010, 10:20 p.m.