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Last updated on November 23, 2021
If you run out of ammunition and switch to a melee weapon, you might not be able to survive if you are fighting endless swarms of mobs at every turn. As a result, I prefer to use ammo codes now and then to make life easier. With that said, how do Fallout 4 ammo codes work?
Gun ammunition is spawned with the help of ammo codes. Standard ammo like .45mm, Explosives like mini-nukes, and energy weapon ammo like gamma rounds are three examples. To rapidly filter 28 IDs, type out either the cheat code or the item’s name into the search box in Fallout 4‘s command console.
Except in Survival mode, all ammunition is weightless. Sole survivors’ levels determine how many and types of ammunition are found in containers or on defeated opponents. Certain types of ammunition, on the other hand, will only exist in particular areas. It’s so much easier to type in the ammo codes. So what are the codes?
Fallout 4 PC Ammo Codes

Having a weapon with unlimited ammo is like running a hot knife through butter; it’s just oddly satisfying. To enter console mode, hit the tilde “~” button to the left of the number “1” key, or and if that doesn’t work, try pressing the apostrophe” `” key.
Simply enable the console while playing the game and input the desired ammo code before pressing Enter. After that, close the terminal and see your order take effect.
Ballistic Weapons Ammo Codes
Name | Weapon type | Survival Mode Weight | Value | Minimum Level Required | Ammo Code |
.308 Caliber(image) | Combat rifleDecember’s Child (Far Harbor add-on)Overseer’s GuardianHunting rifleRebaReba IITinker Tom SpecialPipe bolt-actionPipe revolver | 0.041 | 3 | 4 | 0001F66B |
.38 Round(image) | Combat rifleDecember’s Child (Far Harbor add-on)Overseer’s GuardianHunting rifleRebaReba IITinker Tom SpecialPipe gunPipe bolt-actionPipe revolver | 0.014 | 1 | 1 | 0004CE87 |
.44 Caliber(image) | .44 pistolEddie’s PeaceThe GainerKellogg’s pistolWestern revolver Nuka-World (add-on) | 0.056 | 3 | 18 | 0009221C |
.45 Caliber(image) | Combat rifleOverseer’s GuardianPipe gunPipe revolverRadium rifle (Far Harbor add-on)Kiloton radium rifle (Far Harbor add-on)Radical Conversion (Far Harbor add-on)Submachine gunSilver submachine gunSpray n’ Pray | 0.029 | 3 | 12 | 0001F66A |
.45-70 Round (Far Harbor add-on)(image) | Lever-action rifle (Far Harbor add-on)Lucky Eddy (Far Harbor add-on)Old Reliable (Far Harbor add-on) | 0.070 | 3 | – | 0302C8B1 |
0.50 Caliber(image) | Hunting rifleRebaReba IITinker Tom SpecialPipe bolt-action | 0.075 | 4 | 17 | 0001F279 |
5mm Rounds(image) | MinigunAshmaker | 0.008 | 1 | 24 | 0001FGGC |
5.56mm Rounds(image) | Assault rifleDecember’s Child (Far Harbor add-on) | 0.035 | 2 | 24 | 0001F278 |
7.62mm Rounds (Nuka-World add-on)(image) | Handmade rifle (Nuka-World add-on)The Problem Solver (Nuka-World add-on)Splattercannon (Nuka-World add-on) | 0.035 | 2 | 24 | 06037897 |
10mm(image) | 10mm pistolDeliverer | 0.025 | 2 | 1 | 0001F673 |
Shotgun Shell(image) | Combat shotgunJusticeLe Fusil TerriblesDouble-barrel shotgun | 0.1 | 3 | 14 | 0001F673 |
2mm EC(image) | Gauss rifleThe Last Minute | 0.128 | 10 | 28 | 0018ABDF |
Ammo Codes For Explosives
Name | Weapon type | Survival Mode Weight | Value | Minimum Level Required | Ammo Code |
Mini nuke(image) | Fat ManBig BoyNuka-nuke launcher (Nuka-World add-on) | 12 | 100 | – | 000E6B2E |
Missile(image) | Missile launcherDeath From AbovePartystarter | 7 | 25 | 10 | 000CABA3 |
Cannonball(image) | Broadsider | 1 | 8 | – | 000FD11C |
Ammo Codes For Energy Weapons
Name | Weapon type | Survival Mode Weight | Value | Minimum Level Required | Ammo Code |
Plasma Cartridge(image) | Plasma gunExperiment 18-ASentinel’s Plasmacaster | 0.029 | 5 | 17 | 0001DBB7 |
Fusion Core(image) | Gatling laserAeternus (Nuka-World add-on)Final JudgmentPower armor | 4 | 200 | 10 | 00075FE4 |
Fusion Cell(image) | Alien blaster pistolHub’s Alien Blaster (Nuka-World add-on)Institute laserVirgil’s rifleLaser gunGood IntentionsOld FaithfulProtectron’s Gaze (Automatron add-on)Prototype UP77 “Limitless Potential”Righteous AuthoritySurvivor’s SpecialWazer WifleLaser musketSalvaged Assaultron head (Automatron add-on)Tesla rifle (Automatron add-on) | 0.028 | 3 | 7 | 000C1897 |
Gamma Round(image) | Gamma gunLorenzo’s ArtifactZeta gun | 0.019 | 10 | 10 | 000DF279 |
Alien Blaster Round(image) | Alien blaster pistolHub’s Alien Blaster (Nuka-World add-on) | 0.029 | 3 | 12 | 0001F66A |
Cyro Cell(image) | Lever-action rifle (Far Harbor add-on)Lucky Eddy (Far Harbor add-on)Old Reliable (Far Harbor add-on) | 0.070 | 3 | – | XX02C8B1 |
Flamer Fuel(image) | FlamerSergeant Ash (Far Harbor add-on) | 0.03 | 1 | 10 | 000CAC78 |
Miscellaneous Ammo Codes
Name | Weapon type | Survival Mode Weight | Value | Minimum Level Required | Ammo Code |
Flare(image) | Flare gun | 0.079 | 1 | – | 001025AE |
Junk(image) | Junk Jet | It depends on junk used | N/A | – | 000E942C |
Syringer Ammo(image) | Syringer | 0.1 | N/A | – | varies |
Railway Spike(image) | Railway Rifle | 0.2 | 1 | 10 | 000FE269 |
Harpoon (Far Harbor add-on)(image) | Harpoon gun (Far Harbor add-on)Admiral’s Friend (Far Harbor add-on)Skipper’s Last Stand (Far Harbor add-on) | 0.2 | 1 | – | XX010B80 |
Modified Bowling Ball (Far Harbor add-on)(image) | Lever-action rifle (Far Harbor add-on)Lucky Eddy (Far Harbor add-on)Old Reliable (Far Harbor add-on) | 1 | 10 | – | XX02740E |
Weapons and ammo that can only be found through add-ons and downloadable content may not work unless you change the first two numbers (either the “00” or the “XX“). The ref ID will appear at the top of the screen, and the first two numbers will appear on all objects, characters, and other items from that DLC.
An example:
If you have both Far Harbor and Nuka-Town, the IDs for ammo codes from Far Harbor will begin with “01” (e.g., 010018D2), whereas the IDs for objects from Nuka-Town will begin with “02” (e.g., 020018D2).
If you only have Nuka-Town installed, all of its items’ IDs will begin with “01.” If you have mods installed that were installed before the DLC packs, the numbers will be completely different (higher).
So, the first DLC installed will always be “01,” as you will need to change the “00” in the additional sequence if that weapon and ammo could only be found in an add-on. Go through your DLC list from top to bottom; the first add-on you have will be numbered “01“, the second will be numbered “02,” and so on.
Fallout 4 DLC’s:
- Automatron
- Wasteland Workshop
- Far Harbor
- Contraptions Workshop
- Vault-Tec Workshop
- Nuka-World
As presented in the table above, the original Fallout 4 weapon ammo codes need only be entered into the command console to work (similar to the item, junk, and quest codes).
Conclusion
Getting your hands on some quick ammo brings about a ton of fun. With every gun fully stocked with ammo, there is nothing but testing your aiming abilities, sometimes just spraying and praying and pumping bosses full of bullets as you grind some levels and progress through the game that much quicker. Go wild!